Hey no time like today. ). When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. Pathing will get you killed. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). Murder the Rallosians, crystal golems, and frogs. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. You must log in or register to reply here. Make sure you break the room and kill the first wave of mobs slowly. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. Also assuming you don't have access to a Druid or Wizard. Next Last. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. Very simple. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. Pick one of the two camps and go nuts. Sadly neither zone is a hot zone. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! Everything is very social. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. He will assist the main assist of the group, or you if its just you and him. When you get a new mercenary, it starts at Level 1 with only a single ability. They do not have much in the way of HP, but can hit hard. He couldn't have made it THAT easy. It's very simple and zone is your oyster beyond that. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. There are 2 nameds plus a named treant you can easily access if no one else is killing them. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. Clerics especially can race through here with their undead killing spells. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. This page contains every Leveling Guide that I have written for Everquest. Ah yes I always forget about this. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. They are very easy to pull individually, especially on the left side. . You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. Q: What level do Mercs start charging me money? Up to about level 35 a red con gave me 10%-25% XP. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. Right click anywhere on this box and select "Puller" as your Main Roll. This is a list of all the / type commands which can be used in Everquest. Undead mobs for your paladins to slay and lots of Dark Elves to murder. All of the nameds are completely unlinked from the other mobs. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. Same goes for a male Mercenary Liaison. It is packed full of Erudites, undead, and gelatinous cubes. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Honestly feel like it's impossible to beat the exp you can get here from 30-35. When do I have to upgrade him? Press J to jump to the feed. How do I fix this? Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. Q: If the Mercenary dies do I have to buy another one? Otherwise, kill puslings and bubonians. All rights reserved. When you first zone in, the closest mobs are farmers and tired farmers. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. This ability, when activated, transports you back to your starting city. Swarming, pets, class specific abilities all change everything drastically. The key is the respawn time for the zone. The south camp is the three rooms near the Nobles Causeway zone line. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. Can I keep him when I shroud? You may finish them and have 30-45 minutes to wait. I have added it in now. Pretty much everything is undead and the zone is very easy to get to. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. A mercenary's icon will show their archetype and hailing them will tell you their class. You will begin seeing worgs, go south down the coastline and look for some elves and humans. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. Also see the alphabetical command list or emotes . Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. Ah yes. 48-55 kill the mutant floaty guys, shades and crazy humans. All rights reserved. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. Healing mercs heal and tanking mercs tank pretty simplistic. The shades there are the highest level normal mobs in the zone. While it is fastest to level in Hotzones, it is always good to have options on where to level. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. Also keep in mind almost everything here summons. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. This zone is sometimes a hotzone. Don't bother with one of the far flung camps. WHY PLAY LIVE? I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. He will very likely murder you if you do. Also stay away from the center bottom left of the zone. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. You dont really explain where things are/how to get there. Create a free website or blog at WordPress.com. Once inside, just follow your map and keep heading back until mobs start getting close to your level. The lower level ones spawn outside their cave, with higher level ones as you move back. Hitting Ctrl+R to walk is very good idea here. This access to at least 2 nameds that I am aware of. Coming from The Mines, start killing gnolls until 12. The key to AFK grinding is to not die rather than maximize exp per hour. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands If you took my advice and are at least two boxing, go inside the cave. The mobs hit very hard and you can get overwhelmed very quickly. So much so that I don't even include information on gear until then. Then go and start slaughtering crows, scarecrows, and doombugs. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. OPTIONS(96-100): To me at this point, there is no best place to go. If you have that key from earlier or a rogue to pick the lock, go inside that building. You'll need a high level to help you with the missions and quests. I don't know personally, just putting it here on their recommendation. Hardest part of this zone is not dying in the fields. Mercenaries are the answer to Everquests "grind" and Must-Group to level. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. The mobs are around level 28-29, so it's a lot of exp for your level. Kill everything here until 68ish. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. It may not display this or other websites correctly. Everquest 2 Leveling Guide 1-125. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. After that though it's single pulls non stop. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. It'll give an Undead oriented hunting guide. These are also really nice for Rangers to headshot since they are rootable and don't summon. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. By this point you should have gear that can hold up and healers who know what's what. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. It's a matter of gear and group/box team composition. There are three nameds you can kill here for a good variety of loot. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. © Copyright 2008-2022 Almar's Guides. You can box here, but the zone isn't very conducive to it. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. Don't know how popular that still is, but it's still not hard to get anything done. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. The Foundation is one of them and might be worth heading to. They are very social though and you may need some crowd control. He drops a key to access the first black reaver room and open up access to the second floor.
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