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Classic bruschetta made with simple ingredients of petite diced tomatoes, basil, and garlic. It can be found in the remains of slain ghosts. Fixed Victor's dialogue during the Stardew Fair. Organized the SVE TMXL folder structure and references in the content.json. Added a new section and graphic to the descriptions page titled "Configurations". Added CJB warps for Grandpa's Farm. Leah's schedule on Sundays has been changed. Fixed an issue where Olivia's "special schedule" could trigger if players were dating her. See the Shop Schedules page for more information. This was requested due to numerous lag issues players were experiencing. Added small graphical changes to a couple SVE monsters. Changed the description of the ??? Fixed an issue where farmhands couldn't complete all Nexus warp points. Fixed an issue where the monster crop questline journal descriptions were mixed up. Players can now access Maru's outside door regardless of time of day when dating, engaged, or married. Touched up the world map to reflect all changes made. Olivia's schedule has received several changes. It'll now trigger when players have donated 60 artifacts and are in Pelican Town. You've been promised a substantial reward if you're successful. Wizard's Tower will now properly display the update interior. Fixed an issue where Joja Mart and the Community Center reflected incorrect stages (destroyed when it should be repaired). Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'. Forage locations are now loaded in via Farm Type Manager content packs instead of replacing data in the mod itself. Fixed vanilla NPC gift taste SVE object dispositions (Leo liking blue moon wine for example). Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. Only "true" on the start of a new save using IF2R. Only reflects on new weapons obtained. Remodeled Susan's house and Emerald Farm. Fixed an issue where players couldn't interact with several trash cans in town. Wizard will now sleep in his bed at the end of his schedule. Fixed an issue where Sophia's special schedule additions (after seeing her 8 heart) didn't work correctly. Fixed a bug where Joja Mart wouldn't change into the movie theater after bundle completion. With SMAPI 3.0, town.xnb is no longer required for SVE installation. 09-12-2020: Fixed a crash at Blue Moon Vineyard if it was raining. Progress is going well!). Fixed a compatibility issue with the More Fish mod. Added a new 1920x1080 HD wallpaper titled "Ginger Island Resort". Fixed a bug where SVE spouses had glitched movie theater dialogue. Fixed a bug where players couldn't dance with SVE characters. I can't wait to share it with all of you!). The event is triggered during sunny weather, from 6:00am to 11:50am. The world map reflects this change. Buffed hammer damage, knock back, and defense buff. Fixed an issue where Penny and several other NPCs routed through Blue Moon Vineyard, taking the long way to their destinations. Willy now visits Shearwater Bridge after closing his shop on Thursdays. (Reading the 1.6 patch notes fills you with determination). Stardew Valley is an open-ended country-life RPG! Here, you can find hardwood stumps and forageables such as seasonal items and a variety of mushrooms, much like you'd find in the Secret Woods in Cindersap Forest. Disabled Marlon's 8 heart and Kent's mature 10 heart events. Artifacts - Stardew Valley Wiki Artifacts Contents 1 Acquisition 2 Use 2.1 Donation 3 Artifacts 4 References 5 History For an index to the completed artifacts collection, see Collections#Artifacts. Stardew Valley Expanded (SVE) is the biggest expansion mod for Stardew Valley that brings tons of new content to the vanilla game. Prismatic shards and iridium ore will no longer spawn. She will now do activities inside of her shed and attend to her crop field. Fixed a bug where custom greenhouse exteriors wouldn't work on IF2R. Fixed an error during Penny's two heart event where the player got stuck on a pesky flower. (Did a ninja hot fix to fix a bus stop map load issue). 18. r/StardewValley. Fixed several compatibility issues with other mods. 09-12-2020: Fixed a bug where grandpa's shed questline wasn't working properly for farmhands. Willy sends a letter alerting the player when they meet the requirements. Fixed an issue where players got stuck during Sandy's 5 heart event. Fixed an issue where one-time object spawns could reappear when updating SVE. Players on phones, tablets, or weak computers should not install Grampleton Fields as it is not optimized. It's recommended players uninstall TMXLoader, PyTK, and Custom Music if no other installed mods require them. There was an issue where players couldn't equip certain "things" after a certain "action". Added roof windows to Grandpa's Shed upon restoration. Notable additions: Olivia's 12 heart, Victor's 12 heart, Sophia's 12 heart, Morgan's 10 heart, Apples' 10 heart, Susan's 10 heart, Morris' 10 heart (joja route, has many parts), two events for Willy (joja route), seven events for Claire, four events for Gunther, and one event for Martin. Karmylla now has the SVE Pelican Town map and town festival maps in her "SVE" download on her mod page. Fixed an issue where the ??? It updates the base game, introducing new areas and characters. Several forage locations, such as the Lost Woods, have been fixed and work now. -Marlon's speech bubble, upon entering the adventurer guild, was off-center. Fixed an issue where players couldn't catch clownfishes and seahorses at Ginger Island if it was raining in Stardew Valley. Fixed a bug where Lewis would walk through Willy at the SDV fair. This page was last edited on 1 March 2023, at 16:25. Adjusted the beach warp to Blue Moon Vineyard. Added a secret within a secret on Grandpa's Farm. Added a couple blush expressions for Olivia and changed her default blush expression. I currently have a sneak peek of Victor and Olivia!!!) from Morris in their Joja route. Fixed an issue where players couldn't sleep in Sam's bed even when dating, engaged, or married. Removed the Junimo plaque from Aurora Vineyard. Redesigned Crimson Badland serpents. Fixed a bug where players didn't receive the rusty key when they skipped Krobus' introductory event. Fixed the Oasis warp. Added 4 new food recipes. Deleted many flowers in Cindersap Forest due to requests. Players must now reach 5 hearts with Marlon and have reached the bottom of the mines to obtain the sewer key. 10-19-2020: Fixed an issue where farm buildings couldn't be placed in a couple areas on IF2R (toggled configurations). Adjusted the back of Olivia's overworld sprite (some players claimed she had "back boobs"). Sophia will now dance with players if married to them. Removed Marlon's off center speech bubble that'd display when players entered the Adventurer Guild. Please consider supporting me! There is no penalty for accepting a quest and then not completing it. Not necessarily necessary I guess, but if you want to use it w/o SVE then you have to figure out to put it in the game! Iridium quality vegetables do not count. There are 2 Achievements associating with completing Help Wanted Quests. Fixed an issue where players could obtain multiple golden keys. Hmm). Collect, then place into the fridge of The Stardrop Saloon: Eggs can be from any animal (e.g., chicken, duck, dinosaur). Updated the included Custom Music framework. Added the Custom NPC Fixes framework as a required mod. Fixed an issue where players could begin Andy's special order if his house wasn't yet refurbished. Added a new cooking recipe sold by Krobus. Fixed several glitched tiles on a couple maps. 10-21-2020: Fixed an issue where Leah sculpted outside her house during winter. Be warned that there are spoilers! Items must be collected while quest is active. Fixed an issue where players couldn't turn in Pam's quest if her house was built. Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater. Fixed an issue where Robin's AC unit wasn't animated during summer. If players don't do this, the railroad and summit maps will not load because Content Patcher is attempting to patch the same map twice. You can only be called silly so many times. 09-16-2020: Fixed a bug where white vertical lines displayed on IF2R cliffs. Revamped ??? Slightly adjusted Sophia's collarbone due to feedback. Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands. Added three new maps: Crimson Badlands, Desert Railway, and ???. Made major balance changes to SVE fish sale prices: butterfish (300g > 225g), puppyfish (500g > 280g), starfish (210g > 120g), minnow (15g > 20g), clownfish (120g > 90g), frog (250g > 100g), king salmon (650g > 450g), void eel (1050g > 650g), and razor trout (325g > 400g). Fixed an issue where Olivia loved "weeds" as a gift. Toggling other IF2R configurations while playing on the "Sandbox" layout caused glitches. If the player partially completes a special order but ultimately fails, the donated goods can be picked up in the Lost and Found box in the Mayor's house. Players can now walk around the building and hug the river bank. Fixed an issue where dulse seaweed wasn't catchable if players had the more fish mod installed. Remastered the old community garden, which only takes effect if players haven't yet unlocked the garden space. Removed the configuration files from the SVE download, which overwrote players configurations when updating. Fixed an issue where Zuzu City maps didn't have the correct ambient music ques. Content Patcher V1.8 is required. Fixed an issue where farmhands could trigger SVE quests, bugging progression for the host and other farmhands. Buffed forage spawns in the secret woods and western cindersap forest. Added an alternate layout for Immersive Farm 2 Remastered (IF2R), featuring no static fences, no pre-built shed, and dirt land instead of grass. Added 26 new events. https://stardewvalleywiki.com/mediawiki/index.php?title=Stardew_Valley_Wiki&oldid=145834, Creative Commons Attribution-NonCommercial-ShareAlike. Fixed a freeze that'd occur at the winter star festival if Andy, Susan, Alex, or Linus gave the player a present. Traveling cart merchant portrait now shows at the night market. Players must now see Shane's six heart event to trigger it. Fixed an issue where Claire didn't show up during the Luau main event. 09-16-2020: Added nebula effects to Sprite Spring and lighting bloom for Forest West canopy trees. Added Charlie (Shane's chicken friendo) as a non-social NPC that'll follow Shane, Jas, and Marnie around once players have seen Shane's 8 heart event. This is a configurable option. Added a new monster: 'Corrupt Spirit'. Fixed an issue where the community center and ??? 215. Fixed an issue where mist didn't display on stormy days. Replaced the wizard cosplayer in Sophia's 14 heart event. The official editable wiki maintained by ConcernedApe can be found at stardewvalleywiki.com. Items must be collected after accepting the quest. Fixed an issue where farmhands would crash during community center warp events. The progress bar only tracks items shipped on previous days and this can create the impression that items shipped need to be shipped before the last day, but they do not. Fixed an issue where two Morris' appeared in Joja Mart. Fixed a layering issue where Gus' couch clipped into him. Changed the tilesheet index of Blue Moon Vineyard's sign, fixing an issue where a table overlapped it with recolor mods installed. 09-25-2020: Fixed a freeze in Morris' 4 heart event at Joja mart. Void eel fish ponds now display a darker color. According to Clint's instructions, if you place 5, If you can slay 10 slimes, you'll have earned your place in the, Mailbox, morning after reaching level 5 in, She visits the farm house after the player is at 3. Jace's shop at ??? Fixed an issue where warp json data files were not correctly named, preventing players from easily overwriting CJB Cheats warps. Sophia's grange display now appears at the fair. Adjusted a part of the railroad fence by one tile. Quests will repeat over time, regardless of whether they have been successfully fulfilled in the past. He'll also start disliking all alcoholic beverages and loving chicken related produce. Fixed an issue where the kittyfish could be caught before seeing Camilla's event. Install hundreds of mods with the click of a button. Added SVE characters to the 'main' festival events. Added "StrongerMonsters" as a configurable option (default = false). Decreased Rusty Blade sale price (1000g > 500g). Fixed day/night tiles in all villager houses. Fixed an issue where the Enchanted Grove farm warp point didn't patch on the original Immersive Farm 2 map. Pages can and will contain spoilers, read at your own risk! Fixed an issue where several tiles on the south east hill on IF2R clipped into trees and farm buildings. Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him. Players can get detailed information on all configurations. Remodeled Andy's house and FairHaven Farm. Added island warps to SVE CJB warps. Fixed an issue where players couldn't complete the monster eradication void spirit goal if they had completed Krobus' 10 heart questline. Fixed an issue where an NPC in the Grampleton Suburbs glitched a house roof. Juice must be collected from Keg while quest is active. Removed the fake trashcans outside of Pelican Town. Fixed an issue where Victor was facing the wrong way in a couple festivals. Find 100 each of red, orange, yellow, green, blue, and purple items. Swapped the recipes Marlon and Krobus sells to the player. Explore their home to find out! no longer has rotating inventory. Fixed an issue where players couldnt fish on IF2R. Fixed an issue where two meteorites sometimes stacked on top of each other on Grandpa's Farm. Fixed an issue where choosing Harvey's "afraid of heights question fork" during his 10 heart event crashed the event. Re-enabled crop growth cycles for crops in Pelican Town. Fixed an issue where Dusty was underneath his doghouse if players had the flower valley recolor installed. Added backend stuff in preparation for the new NPCs. Added new monsters found at Crimson Badlands. 's to the lost woods after players have seen ??? Adds a minecart cave above the shipping bin, providing shortcuts around the farm. Balanced artifact spawn rates on custom maps. Added butterfish and lunarite to Victor's love category. If anyone can collect 1000 pieces of [Resource] in a week, they'll earn a reward. However, the allotted time for a special order decreases every day regardless of whether it has been accepted by the player or not. 09-29-2020: Fixed several miscellaneous map glitches. Added snow onto debris (logs, stumps, twigs, rocks). It is now located by the Pelican Town community garden and connects to Shearwater Bridge. There are 4 types of Help Wanted quests that can be posted. Completing all house upgrades has been removed as a requirement to start the Grandpa's Shed quest line. Migrated crop phase patches and vanilla map loads to Content Patcher. 10-06-2020: Fixed an issue where Andy's end dialogue after his house clean event mentioned Pierre's store during the Joja route. Andy now likes blackberries and loves blackberry cobbler. Fixed an issue where a couple map patches re-ordered vanilla tilesheets, triggering errors in the SMAPI console. Added several SVE warps to CJB Cheats Menu and fixed a couple warp locations. Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). Got rid of the static trees on IF2R by the farm cave and plateau. Fixed an issue where NPCs got stuck in the forest and could appear on the player's farm, clipping through objects - destroying everything in their path. Huge thanks to the Nexus Mods admins! 10-16-2020: Fixed an issue where the harder CC bundle didn't correctly display the new vault money requirements. Fixed an issue where Alesia had multiple character sprites in the Adventurer Guild. Olivia now shows more affection to the player in her 10 heart event. Fixed an issue where the Void Eel's aquarium swimming pattern was "fish" instead of "eel". It is the definitive SVE farm map, replacing Immersive Farm 2 Remastered (IF2R). Fixed an issue where dulse seaweed was in the farming collectables page instead of the the fishing page. Fixed a bug where players couldn't purchase the ??? Fixed an issue where the Custom NPC Exclusions framework wasn't set as a dependency for SVE. Updated the SVE code manifest, allowing compatibility with other mods using anti social NPCs. Added 20 new letters! Dusty will now bark at the player when petting him (Dusty deserves all the pets). About this mod. Added i18n translation compatibility for all decorations, crops, weapons, fish, and objects added by SVE (JA folder). Can be collected before accepting the special order -SMAPI threw tilesheet errors during Shane's 10 heart event. If SVE isn't your thing then I recommend expanded access maps. Added tile data to Willy's barrel, allowing players to complete his quest. Added separate CJB warps files for Grandpa's Farm, IF2R, and SVE. Debug printing has been removed from the Lua warps, preventing log spamming in multiplayer and fixes other technicalities. Fixed an issue where farmhands would crash due to waterfall effect code. Mind dropping a few taters into a keg and bringing me a batch or two? Story quests can be completed at any time after receiving them; there is no time limit or expiration date. Please consider supporting me on Patreaon! When a new quest is available, the bulletin board will have a yellow exclamation point floating above it. He sends the money he gets from his work back home to his poverty-stricken family so that his younger sister can finish her education, which he was unable to get himself. Added a couple small specific forage locations. Players will no longer walk into the fence, freezing the event. It must be spring or summer. Permanently fixed an issue where players clipped into Lance's abs. Story Quests do not count towards the "Gofer" or "A Big Help" Achievements. All SVE events have been rewritten (over 70!!!). Replacing the town.xnb is still a requirement when watching the intro cut scene (or else bushes in town do not spawn correctly). Added load commands to the SVE Content Json to load events on custom maps through CP, rather than placing them into the SDV folder. Increased forage spawns in the highlands ruins area during summer and fall. Fixed an issue where the river in Pelican Town wasn't rendered correctly during festivals. Redesigned the western forest lake into a river. Players can now properly interact with Morris and Marlon when they are working. Added several map patches after players meet certain conditions. Adjusted sword damage. Fixed a parsing bug in Clint's boulder removal event. Fixed an exploit where selling Joja Berry Machines netted massive profits. Remastered Susan's old 8 heart event to a 10 heart event. Fixed several glitched tiles on the Forest West map. (Framework Mod) Allows extra layers to be drawn on maps. Removed Victor's static dialogue in the graveyard, allowing players to converse with him. Added Claire, a Joja cashier, as a fully fledged NPC. Added a new included framework developed by Esca (Farm Type Manager developer) to SVE called "Custom NPC Exclusions". Moved a tree by the Wizard's Tower by a couple tiles. Fixed various typos (mostly in Victor's events). Added Olivia as a marriage candidate - comes with a 10 heart event and a couple miscellaneous events. Increased corrupt serpent spawns at the Crimson Badlands (5 > 10). Apples no longer loves "Golden Ocean Flower". !Players must install Custom NPC Fixes for SVE NPCs to function correctly!!! Fixed an issue where Shane's hen Charlie was referred to as a "he". Players who had IF2R installed and were playing on a different farm map couldn't begin Grandpa's Shed questline. Fixed several IF2R configurations issues. 09-16-2020: Added a rare cameo for 'Joja Farm'. She's a farmhand at Blue Moon Vineyard on Mondays, Tuesdays, and Wednesdays during fall. Fixed an issue where players could step out of bounds in the Grandpa's Farm woods shortcut. This is a temporary fix. These have been removed. Added a configuration to IF2R called 'Minecart System'. Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. Pierre's schedule has been changed. Fixed an issue where players could start the movie theater project before seeing Morris' 8 heart event. Added additional lore about Castle Village in Sandy's 5 heart event. Added more immersive detail to many maps. Fixed a couple string errors in the desert. Attained proper permissions to reinstate the Harvest Goddess compatibility patch. (Framework Mod) SMAPI is required for any of this to work. -A question fork in a Jas event didn't work properly, causing some players to lose many hearts of friendship. Some of Clint's festival dialogue now changes after players have seen a certain character event. Added movie reactions and concession tastes for all SVE characters. Players may now plant crops on this map. Added four powerful potions called "Gravity Elixir", "Lightning Elixir", "Aegis Elixir", and "Barbarian Elixir". SVE fish can now be placed in fishponds. Fixed an issue where players could clip into Andy's trellis crops.