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Even so, its not all that good. with the same substats will perform identically. A guide for the content can be found links below. Even though youd probably hit for zero damage base, youd still deal 100 damage through Souleater. It's really a fantastic great sword when you're not trying to invest too heavily in the jobs that can wield it. enjoys progging, optimizing, and instructing others on the job, and has Combine with the fact that they have higher. Notable Weaponskills: Rampage (DRK level 56). Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. to receive a key item. helm. Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. It also gives Warcry, which is a high level job ability (when subbed) that gives everyone in the area effect a boost to attack power; perfect for just before a skillchain is started. haha yeah i know. compatibility with the sets for other tank jobs. Nyzul Isle will add the Askar set which to be honest is not super good, the hallmark piece is the Feet which completely outclass Darksteel Leggings +1 for PDT and Coral Leggings +1 for MDT. Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. Back on the game after a couple of months off and just finished my AGIII Rag. Physical Defense Bonus. Caladbolg. Maybe your LS will have some use for this sub, but I've been playing on Eden for a long time now and have used this playstyle almost never. Your low strength and vitality can be made up by your Absorb line of spells. This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. Spiral Hell is very potent when using the Thief subjob. In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. Thoughts on this for a defensive hybrid set? un-augmented version with one Critical Hit and one Skill Speed meld. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. one Direct Hit IX each replaced with Determination. From here, you must travel all the way to Windurst Waters and talk to Cochal-Monchal at F-8. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. Please feel free to add more if more are added at a later date. I super appreciate it! Shout group ambuscade/dyna/whatever since sakpatas came out. Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. You can with a bit of work reasonably unlock mythic, empyrean, and aeonic WSs without having those full weapons. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Really comprehensive guide! Please note: This is only a guide. Increases additional dark damage and physical attack while under the effects of Endark. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. And thanks! This is the recommended set for DSR and aligns nicely with each phase. If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. These levels are both quite nice and really bad for Dark Knights. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times.
Increases effect duration by 1 second. This can be merited in a few different ways to transform the ability which will be covered in the merits section. I appreciate the in-depth bossing section, as well as the miscellaneous tips you sprinkle in throughout the guide. When you imagine a 2007 era Dark Knight, it may evoke images of Linkin Park playing in the background while Kraken Clubs are swingin and beating down an innocent Absolute Virtue. Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. Dark Knight is not even one of the most popular jobs on Eden, but Apocalypse is the most popular relic on the server, and for very good reason. and Minimum IL options enabled. Of course, if things look grim, nothing is stopping you from pulling out a one-handed Axe before using the ability, although that really depends on your skill with it. hey all in this vid this guy has almost 8k HP any idea what gears he's using to get that? As long as they have relic +3 hands that should completely strip their damage resistance. NEVER go absolutely nuts in a party. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. Offline. . Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. loses around 1.5% total damage output compared to the other sets. With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). Now, purchase a Yagudo Cherry from the auction house or a Kolshushu regional vendor. Now I think its actually somewhat decent. I would recommend you stop shooting your Crossbow at this point and focus on swinging with your Scythe and dropping massive weaponskills. There's a lot of accuracy gear to play with in this set. sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and is also provided for those who aren't comfortable with very slow speeds, but it Thank you very much, Quetz, great guide! overcap as a result in order to reach a 2.49 GCD speed. This gives 605. I currently have 117 gear/weapons and I was searching some things up. This set has 407 accuracy with Hasso and Hume DEX. (Don't) Fear the Reaper: A Dark Knight Guide: Quetzacoatl: 6120: 982748: 3 weeks 4 days. DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank); It's just worded funny. Dread Spikes (71): The coolest and most fun "spikes" ability in FFXI, Dread Spikes once cast causes you to drain HP from the enemy every time you're hit equal to the damage the mob does to you. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. Current gear: ItemSet 379659 Cerberus.Castien. FINAL FANTASY is a . On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. This New and Returning Players guide goes over some early gear progression for players that have recently just hit level 99. Average HP allows your Souleater to deal vicious damage, while your vitality means you dont have to worry all that much about being killed from doing so. Though not very high, Dark Knight has some skill in Marksmanship. Plus, high dexterity and agility mean you can hit more and dodge more if the need arises. In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. Its a cool combo.
Dark Knight Guide - Endwalker 6.3 - Final Fantasy XIV - Icy Veins This strategy is used to take down very scary end game monsters in 30 seconds flat like Vrtra, Bahamut, and Dynamis Lord. Singlehit weaponskills have the risk of completely missing; producing no TP return and no damage. This set follows the general stat priority except for one Direct Hit X and FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. This is the sub you want to have, it may not always be the right choice because Ninja sub offers significantly stronger defenses, but if you can you should sub Samurai. There are three very useful types of bolts you can, and should use. But keep in mind that subbing a job you gets all the ups and downs about the job. [+] Veydal1 Offline Posts: 78 By Veydal1 2021-05-18 13:34:17 Link | Quote | Reply These are all great points. Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. Anything that raises your HP can be very useful for Soul Eater. Drop down and continue south to H-14. Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. A truly menacing job-race combination. Last Resort Recast - This lowers Last Resort's recast down to 4:10 with max merits, which sounds great, more Last Resort who could be mad at that. You do not have the skill ranks that Warrior does to make this viable. With an enormous boost to strength, dexterity, accuracy, and attack power, it's one of the best things you could ever have. any slot you prefer, but the latter must be done on the crafted ring as it is Now lets say, for example you deal that same damage, have 1000 HP, and use Souleater. IX are replaced with Determination. Allot no more than 136 points into each substat for optimum A pretty weak ability, if you remember to use it while fighting any arcana-type mob you and your party members will have a chance to intimidate the mob. BiS sets do; the damage difference in this case is only about 0.4%. However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. You do not have the skill ranks that Warrior does to make this viable. Bam, an almost instant 60% TP right before your eyes!
Community Dark Knight Guide - FFXI Wiki ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. abbreviated by the community as UCOB. And how well exactly does afterglow calad hold up? Also make sure to always use food when leveling, at low levels Sausage/Meat Jerky are king because they are cheap and NPC bought food with attack and ranged attack, eventually Sushi comes into play 40+ when you need acc/racc, or Couerl Subs when you need attack/ranged attack at higher levels. Hey all, gearing DRK for the first time can anyone tell me what is the must have AF I need? Allot no more than 127 points into each substat for Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. Back Piece. Does Armadaberk really come ahead in that many situations? VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. meet currently than on release due to potency and system changes, so simply Warrior also gives you Provoke. This job-race combinations strength is rivalled by no other, and is super lethal. Follow your heart and merit what works best for you in category 1 because lord knows there's no right answer. and Critical Hit replaced with Determination). Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. Can you imagine why? These sets are for those needing to maximize their damage output in order to For every HP drain II returns over your max HP, it will temporarily increase your max HP for 1 minute. Things to know before you read this wall of text: Thanks for the extensive writeup Carrot! Souleater Recast - Lowers the recast of Souleater by a minute, putting it at 5:00 with full merits.
But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. a 2.45 GCD rather than 2.50. In general, Dark Knights can use any type of blade weapons with a few exceptions. This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. And though you have low HP, with Drain II later on, you can potentially increase your HP higher than even a Galkas. 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. You can only get this quest once you are Lv.30 or higher. The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. For T2 Odin, refer to this page for battle pattern and rewards.
Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. Any three melds can be replaced so long as a given While it should still perform within a couple Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. Again, youll be hard-pressed finding parties, but now youll be even better in them. or is that just from using Drain 3? There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. Additionally replace the chest or pants if you wish to run Thank you Kylos :) ya I have an afterglowd ragnarok and a 119 apoc already. Minimum IL options enabled. Drain II (62): Drain II acts like drain, but with a twist! syncing down, these sets are currently unmodified patch 6.1 savage sets; they The choice is up to the player. Head to Giddeus. These builds are current as of patch 6.3 and include sets for Souleater and Last Resort are great abilities to spike your hate at the start of a fight, after a hate reset, or when you need to rip the mob off someone - just remember to cancel them. Instead, Dark Knight tank is played in the same way that RDM/NIN or NIN/DRK is played at end game: you spam high hate generation spells to keep the mob's attention on you. Now, since Dark Knight is about as frail as a Black Mage but with metal armor, I dont suggest you use this after about Lv.15 unless its really necessary. Peaceeee. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. It also allows you to upgrade your relic armor to +1 versions which gives additional dark magic skill and stats. melding menu. Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. Buying the tome pants for savage release requires capping tomes on the week of Emicho hands is another option if you need that little extra STP, and more accuracy as well. on how Dark Knight utilizes each stat, visit the melding and stat priority page This has very little alternatives and I wouldn't honestly even bother with this set until you have the HQ Darksteel pieces.
(Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH