Now pay the admission to get into the Funhouse Floor 1. Before you head to the mall, head SW along the street past Mike's house, to the house with the green station wagon parked outside it and the pool in the side yard. This is pretty simple if you have an area-of-effect nuke like Eleven; with the Energizer and Thinking Cap trinkets I could maximize her special bar. In the SE corner is a bathroom vent that leads to a room with a hint on the bulletin board and diary, and a computer. Murray's warehouse | Stranger Things Wiki | Fandom You should already have the Mackerel and Tuna, though. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. Hawkins Town HallTalk to the receptionist. In the room with the power switch is another Gnome #22: Rutger. So instead, set the breakers to what the computer in the opposite wing said. Enter the room you unlocked and you'll find a chest and a hospital keycard. Starcourt MallOnce at the top of the elevator, this will complete the mission Scoops Troop. Follow the clues, find Heather and fight off the goo monsters (Eleven's Nuke ability works great here). I enjoyed the show but am disappointed by the game . Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. Next, that leaves us finding the Salmon and the Sardines. Go NW in the previous green room. Bring it back to complete the quest, then head into the Hawkins Town Hall. stranger things 3 game murray's warehouse buttons Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. Clear it out and proceed to the third series of hallways and rooms, where there will be a bunch of statues. Stranger Things 3: You can actually call Murray Bauman's phone - CNET Is best when steamed. 3. Stranger Things 3: The Game Story walkthrough - TrueAchievements Next, head back to, 5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7, 2023 TrueGaming Network Ltd, All Rights Reserved. You will not be able to return to the rooms inside it. If you check Max's room you can find her allowance (you probably don't need much money at this point, though), so head to the backyard. Talk to a man in a convertible, who will need his keys back. With that done, your only remaining story quest is back at Scoops Ahoy. Kill the enemies in here and grab Gnome #39: Deckard. On the last floor, you'll encounter the Funhouse Puzzle. Hidden back here is Gnome #25: Kitt. You need to Go to the M bookcase (bottom row, 2nd from top), then P, then B, then number 451. By a guy with a plush animal you will find a shooting gallery that takes real money. This area is tougher because rats will spawn in, and he'll often do a double-charge that can deal damage when you go in for an attack and he's still invulnerable. You'll get: Note that now Ivan will buy spare materials off you if you need some extra money and have too many supplies bogging you down. I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. Hawkins Town HallInside, speak to Anton to complete his 30 Minutes Or Less. Gnome #35: Name: Falken. Go with Steve to the button, and press F (he won't move). 2023 GAMESPOT, A FANDOM COMPANY. Report back to Steve and you're done with the quest. Enter the bolted door to find the golden Rat. The single breaker on the central pillar controls the room you're in, so flip that and peruse the computer for more info. You'll get on that once you get the plans. Now enter through the golden door and head up to floor 5. Open the hack panel here and send Erica through the vent in the next room to grab a keycard. stranger things 3 game murray's warehouse buttons Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. Pick up Antons Note on the floor. For example, I was able to make a trinket to add HP to my party. After talking to Murray, you'll need to head to Weathertop. After the Flayer's incapacitated you'll head back to the Russian base. Stranger Things: 10 Quotes That Perfectly Sum Up Murray As A Character In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. Tell the clown it took 10 tickets to get in, grab the random chest of items in the NW if you want, and then leave by the SE. Examine the TV to enter the Void. In here, head to the back, use the vent to get in the locked room and open the path, and then press both pressure plates to leave. After another cutscene, you'll end the chapter. You'll come across a bear on a plinth, and need to find the remainder to proceed. Hawkins FairIf you talk to the guy by the entrance and say What can I do here?, hell hand you a free Prize Ticket. To make the fight easier at the end, upgrade either Joyce or Hopper with their special trinket. stranger things 3 game murray's warehouse buttons. Sep 24, 2018. stranger things 3 game murray's warehouse buttons Ivan will help you once you smash up the rats in the adjoining rooms. . Stranger Things: The Game - IGN While Stranger Things obviously oozes '80s nostalgia, Stranger Things 3: The Game reminds me distinctly of the 2000's, bearing many of the hallmarks of the bygone licensed tie-in games of that era. Its as follows: Salmon. Now, you can get back to Starcourt Mall's loading dock and continue the last main quest. There will be about 3 rounds of this fight, and each time a bunch of lesser flayed will spawn in. Every Stranger Things Game And Appearance, Ranked - TheGamer Tiny #5: Hawkins Square, Petal Pushers, center room. This doesnt appear to be a sidequest, but if you search farther east in the woods, youll find a path leading to his Convertible Key. Talk to Eleven and then pop around setting up the date, before you have to go talk to Hopper and get derailed. Now you can move the Mini-Truck again to the entrance of this map. After you're done, head over the the computer in the corner to complete the quest: Make sure to loot the nearby office as well, and then leave back to the square. All Gnome Locations in Stranger Things 3: The Game Back to the north, youll enter the room and the floor switch will activate an alarm. Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets! Near the pool shed and the edge of the fence is Gnome #4: Indiana. They can also overheat so you'll have to wait for a cool down. Oct 5, 2017 - Assassin's . If you play this mode on the same easy difficulty, you shouldn't have too much trouble, I would just recommend some basic tips: *When you get to the tough sections (such as a timed alarm or the Flayer escape in the hospital) you may want to switch to "expendable" characters so that a death won't set you back badly. Stranger Things 3 Game Is A Boring Rehash Of The Show - Kotaku Carry on, and when you reach the next orange room, give that clown an answer of 10. Make sure to keep the numbers of the goo monsters low, otherwise they'll combine and start harassing you. If you go SE, NE, SE, NE, SE, youll find Gnome #48: Slash. To the NE, theres an annoying double puzzle that you have to solve 1-at-a-time before the alarm goes off. Equipping speed trinkets will help, as will clearing out the enemies from this section before you attempt to run it. Your goal now is to keep the house standing, which means destroying the tentacles and re-sealing the windows with the spare wood that appears, while avoiding the telegraphed tentacles from above. Youll be forced in through the Garage. The keycard door requires a Lv2 keycard, so head SE instead to find Robin. How to solve Funhouse Puzzle in Stranger Things 3: The Game You don't actually have to talk to him to start his quest, just break into the nearby Foreclosed Shop and start smashing and fighting enemies as you proceed through the rooms. Tiny #10: Hawkins Lab, Hawkins Lab Basement, west end. The clown here needs the answer of 5. As you leave, Chet will want a milkshake too. Proceed to the Hess Farm Russian Base. You'll wrap up the Slumber Party quest. Keep going all the way SW and the NW through the woods to find Gnome #45: Gunther. You need tickets to follow him. You'll be back at Starcourt Mall, just with it abandoned. stranger things 3 game murray's warehouse buttons ingredient in ice cream that causes diarrhea 3, 2022 how old was zacharias janssen when he died on stranger things 3 game murray's warehouse buttons Defeat the enemies in this room as quickly as possible to advance to the next room. Just let the timer run out and move forward for now. When youre ready to continue, head on over to Murrays Warehouse from the world map. My main recommendations are pump up your health as much as possible and then any trinkets that boost Joyce's power. Such as the one you can grab in Hawken Square while you're there getting the blueprints. Now, we've still got one more optional side quest here. Inside the next room on the floor is the book you need. The next blocked door is likewise opened with a hack box in one of the adjoining room. You will not be able to return. Make your way over to Flayed Billy, while fighting a group of flayed along the way. Head into the house and you'll get prompted to head outside to spy on Billy. Just let the timer run out. First, head SE until you reach a big clown face. Report the news via the telephone, but before you leave head to the NE. Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. I recommend just running past these enemies to talk to Murray in the vents. Northwest of your location by the table is your first Gnome #1 Johnny. Around the house to the SE is your next Gnome #2 Christine. There were 5 numbers listed in Murrays computer, starting in 1, 1. A lot of awesome trinkets just opened up, and we almost have all of them. excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. Because of the power cycling you'll need to hit switches and hack boxes when the power is on and skip past security cameras when the power is off. In the upper area with the rat's nest, you'll see a golden bear; remember this place for later. In the next area, position your characters at each button, and then hit one and quickly switch to the other and hit the other button to proceed. He'll task you with getting a pizza. Beyond it you'll see a guy with a quest icon. The man tells us about 2-pi-r and youll see a grid of switches that are 5x5. Our goal is to keep the cabin from collapsing, so we need to keep the tentacles that pop out of the windows subdued, and then re-plank up the windows with the Wood Planks that appear all over the battlefield. Open the way forward to the Funhouse Exit and then after the cinematic, kill all the Russians. Now move the Mini-Truck again to the 3rd area. | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces and one strange little girl. Turn on the breaker and head through the elevator to Upper Starcourt Corridors. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. I recommend first smashing everything in this first room so it's not in your way. When you can move, take the vent to the east to proceed. Stranger Things. If you've been following the guide, that's all fifty! In the final room before leaving, if you check to the south path below the wooden door, youll enter a room with a chest x5 Random Items. Now hit the switch on the other side of the door next to you, and move the Mini-Truck to the next area. Talk to the receptionist again, and you'll get access to the elevator up. Tuna. Exit the house and head NE to the Pool. Now we need a Soviet Keycard Lv2 to proceed through the metal door in the previous hallway, so go SW of Robins room and enter the alarm room. If you follow a specific sequence of exits hereSE, NE, SE, NE, and then SE again (so the top and bottom doors on the right) you'll find a small room with Gnome #48: Slash here. Postado a: 16 jul. stranger things 3 game murray's warehouse buttons . You can talk to Kline, who will evade you by walking slowly away. Retrace your steps past the bears and, if you want, just run past the enemies here back upstairs. Also pick up the master key here and backtrack to the locked door in the previous hallway (near Peewee Herman's room - yeah, if you haven't been reading the hospital occupants, you've been missing some jokes). Now back at the entrance, take the NW path once, then backtrack, and youll find a hidden Gnome #49: Freddy! Head down to the basement and you'll get your first boss fight with the Flayed Mrs. Driscoll. Dough. Then head NW once from the starting area and immediately backtrack; instead of the previous room you will be in a small room with Gnome #49: Freddy. Now, travel to Hess Farm. Before you leave, head to the very far SE corner of this map. Play whichever of the games you want to get back up to 10 more tickets to pay the entry fee, then head to the NE corner of the map, where you can loop around the whack-a-mole stall to get behind the funhouse. Before heading back to Starcourt, I decided to polish off the other story quest. Tiny #9: Hawkins Square, Hardware Store, N end. Spoilers ahead for Stranger Things season 4, volume 1. The access panel for this is actually a hack panel two rooms back. You can switch them off to deactivate them before the timer expires, but you cant switch them ON yourself. In here, you need to explore the bathroom and flip the switch here in the back by the toilet. Wrap around to the SE and you'll find a destructible wall with Gnome #19: Herbert and a chest; this one takes four series of button prompts (the max), which should unlock: Successfully hack the hardest level chest/door. Main Character Elimination Game ROUND 9 (MURRAY IS OUT) . Next, head to Weathertop (while you're here if you haven't got the tuna for the pizza quest, do so by exploring the woods) and head into the nearby building and crawl through the vent. Kyrzran is a village located in Kamchatka in Siberia, in the Soviet Union. Head back out and follow the waypoint and you'll get an introduction to the world map you use to fast travel. He helps translate Alexei's instructions on how to close the portal . Examine Antons Note from your inventory and youll learn some information. You can't cross the security camera's red beam, so break into the locked door and you'll get hit with a timed alarm; the switches to disable them are red-coloured versions of the circuit breakers, and there's one in the far corner of the room behind boxes.